Hi everybody. I'm a little bit behind, but I've made a lot of progress. I finished the layout of my maze and I completed the Player and Bomb scripts. I am going to start the enemy script now. I spent a long time worrying about why my player wasn't going through the bombs after leaving them; the trigger would just uncheck itself. I realized it's because of the script change from "DeBug.Log("Exited");" to "GetComponent<SphereCollider>().isTrigger = false;"
Sometimes, I forget that we are completely new to the scripting part for games. The majority of us only have experience coding websites, and so it's VITAL that we check/test the game after every line of code that may be unfamiliar, otherwise you may spend half an hour tinkering with your sphere collider settings, when you're actually doing the right thing. Pfttt.