Animated Sprite Sheets, TileMaps, C# Codings, Unity Game Engine
2D Retro Game
Our goal is to first get our Player States working. Then we will create a tilemap environment for that character to move around in. After that, we will create various hazards. Finally, we will keep score and add a timer.
Follow Along >These are examples of each student's interpretation of studying how their main character functions in a basic 2D Platform game: SET I