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Student Games

Entry 02: Basic 2D Platformer

Animated Sprite Sheets, TileMaps, C# Codings, Unity Game Engine

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2D Platformer

2D Retro Game

Our goal is to first get our Player States working. Then we will create a tilemap environment for that character to move around in. After that, we will create various hazards. Finally, we will keep score and add a timer.

Follow Along >
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Ryan G.

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Heritage

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Marcela

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Jerry

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Lizt

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Vanessa A.

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Uchenna

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Daniel

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Robert

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Armando

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Chris

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Kamali

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Isaac

These are examples of each student's interpretation of studying how their main character functions in a basic 2D Platform game: SET I | SET II